In OS X it's in ~Library/Preferences/Houdini. Your preferences directory on Windows is typically in My Documents\houdiniXX.X. Simply create a folder inside your Houdini preferences directory (where the houdini.env typically is) called "packages", and place the MOPS.json file from the MOPs download into that package folder. ![]() If you are using Houdini 18.5, you must either download build 18.5.415 or later, or use the Houdini.env installation method.įor those of you running Houdini 17.5 or later, you have an option for a much easier install. Important: Houdini 18.5 builds after 18.5.351 have an error that prevents packages from loading properly. Navigate to the folder you want to contain MOPs, and from BASH / Git BASH type:ĭownload the desired release directly from the releases page and extract it to your hard drive or network share. Option 1 (users who are familiar with Git): It's important that you do not install MOPs directly into your $HOME/houdiniXX.X directory, or else it may not properly be loaded when you start Houdini. You need to download MOPs from GitHub and then save them somewhere on a local drive or network share. PLEASE READ CAREFULLY.įor detailed instructions and troubleshooting, see the Installation page on the MOPs Wiki. INSTALLATION PROCEDURE HAS BEEN SIMPLIFIED FROM PREVIOUS RELEASES. ![]() MOPs is based on an internal framework of nodes that convert point attributes to packed primitive intrinsic attributes and back again, making it easy for technical artists to develop new MOPs modifiers. The goal is a familiar and fast workflow for motion graphics artists migrating from other platforms, as well as a powerful toolkit for more experienced Houdini artists to quickly design and execute new effects. MOPs is intended to be an easy way to manipulate lots of copies of things, leveraging Houdini's packed primitives. Motion OPerators for Houdini, a motion graphics toolkit.
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